package gameAdvance;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;    // 长相是随机的
    // 从以下容貌中随机获取长相
    String[] boyFaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlFaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
    //attack 攻击描述：
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };
    //injured 受伤描述：
    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public Role() {
    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        // 随机获取长相
        setFace(gender);
    }

    /**
     * 获取
     * @return name
     */
    public String getName() {
        return name;
    }

    /**
     * 设置
     * @param name
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * 获取
     * @return blood
     */
    public double getBlood() {
        return blood;
    }

    /**
     * 设置
     * @param blood
     */
    public void setBlood(int blood) {
        this.blood = blood;
    }
    /**
     * 获取
     * @return gender
     */
    public char getGender() {
        return gender;
    }

    /**
     * 设置
     * @param gender
     */
    public void setGender(char gender) {
        this.gender = gender;
    }

    /**
     * 获取
     * @return face
     */
    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random r = new Random();
        // 长相是随机的
        if(gender == '男'){
            //从boyFaces中随机获取长相
            int index = r.nextInt(boyFaces.length);
            this.face = boyFaces[index];
        }else if (gender == '女'){
            //从girlFaces中随机获取长相
            int index = r.nextInt(girlFaces.length);
            this.face = girlFaces[index];
        }else{
            this.face = "面目狰狞";
        }
    }

    // 定义一个方法用来攻击别人
    public void attack(Role role){
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String kungFu = attacks_desc[index];
        //输出一个攻击效果
        System.out.printf(kungFu,this.name,role.getName());
        //计算造成了的伤害1~20点
        int hurt = r.nextInt(20+1);

        //攻击role后，role剩余血量
        int residueBlood = this.blood - hurt;
        //收攻击者血量可能为负数，所以需要判断
        residueBlood = residueBlood < 0 ? 0 : residueBlood;
        // 修改一下受攻击的人的血量
        role.setBlood(residueBlood);

        //受伤描述
        if (role.getBlood()>90){
            System.out.printf(injureds_desc[0],role.getName());
        } else if (role.getBlood()>80) {
            System.out.printf(injureds_desc[1],role.getName());
        } else if (role.getBlood()>70) {
            System.out.printf(injureds_desc[2],role.getName());
        } else if (role.getBlood()>60) {
            System.out.printf(injureds_desc[3],role.getName());
        } else if (role.getBlood()>40) {
            System.out.printf(injureds_desc[4],role.getName());
        } else if (role.getBlood()>20) {
            System.out.printf(injureds_desc[5],role.getName());
        } else if (role.getBlood()>10) {
            System.out.printf(injureds_desc[6],role.getName());
        } else{
            System.out.printf(injureds_desc[7],role.getName());
        }
        System.out.println();
    }

    //展示角色信息
    public void showRoleInfo(){
        System.out.println("角色信息为:\n名字:"+name+" 性别:"+gender+" 长相:"+face);
    }
}
